Players: 12
Duration: 4-6 hours
Setting: Underground Speakeasy "The Red Corner" in Moscow, Winter 1956
Genre: Film Noir • Russian Mafia • Murder Mystery
🎭 OVERVIEW
You are members of the Vory V Zakone (Thieves-in-Law), the elite Russian criminal brotherhood operating in post-Stalin Moscow. Tonight, at your secret speakeasy "The Red Corner," one of your own has been murdered.
Alice Volkov, Senior Enforcer, has been found dead—killed by a sub-dermal injection of potassium cyanide. The murderer is among you.
Your goals:
Discover who killed Alice (and why)
Complete your secret objectives (steal props, deliver items, protect secrets)
Keep your own secrets hidden (or use them to blackmail others)
📋 SETUP (Before Game Starts)
Game Master Preparation:
Print Materials:
12 Character Dossiers (one per player)
Clue Master Reference (GM only)
This rules sheet
Prepare Physical Props:
44 physical items from props.json
Hide them in locations specified in objectives
Some props are clues (hide in clue locations)
Set Up Venue:
Designate areas: Back Office, Storage Room, Coat Room, Bar Area, Crime Scene
Place props in their starting locations
Create "hidden spots" for clues (behind mirrors, loose bricks, etc.)
Crime Scene:
Mark Alice's body location (or use a photo/outline)
Place initial easy clues nearby
Player Preparation:
Read your Character Dossier (private—don't share!)
Memorize your:
Secrets (never reveal unless forced!)
Relationships (who you trust, who you hate)
Objectives (what you need to steal/find/deliver tonight)
⏰ GAME FLOW
Phase 1: Introduction (15 minutes)
Game Master announces:
"Tonight is February 8th, 1956. You are gathered at The Red Corner, your secret speakeasy in Moscow. The Vory V Zakone has called an emergency meeting. But something is wrong..."
"At 3:15 AM, Alice Volkov, Senior Enforcer, was found dead in the main room. She was murdered approximately 90 minutes ago—around 1:37 AM. The doors are locked. The killer is among us."
Rules for this phase:
Players introduce themselves IN CHARACTER
State your name and role (from dossier)
Optional: Make a dramatic entrance statement
Do NOT reveal secrets yet!
Phase 2: Investigation (90-120 minutes)
This is the main game phase. Players can:
A. Search for Clues
How to find clues:
Announce: "I search the [location]"
GM checks Clue Master Reference
If a clue is there, GM reads the description
Players can discuss what it means
Clue Tiers:
Easy (5 clues): Visible, found quickly (first 30 min)
Medium (5 clues): Requires careful searching (30-60 min)
Hard (4 clues): Well hidden, needs specific actions (60+ min)
Note: Some clues are RED HERRINGS (misleading)!
B. Complete Objectives
Each character has 3 secret objectives:
Example Objective:
"Steal the photograph of Viktor from Bob's locked desk drawer and deliver it to Sergei"
How to complete:
Go to the location (roleplay this!)
Find the prop (GM confirms if you find it)
Take it without being caught
Deliver to target (if required)
If Someone Catches You:
Use your prepared excuse from the dossier
Roleplay the confrontation
They might believe you... or not!
Success Conditions:
Item in your possession (or delivered)
Target doesn't notice the theft
GM confirms success
C. Interrogate Other Characters
How to interrogate:
Pull someone aside for a private conversation
Ask questions about their whereabouts, relationships, secrets
They can lie, tell partial truths, or reveal information
Lying Rules:
You CAN lie about most things
You CANNOT lie if someone has proof (a prop, photo, recording)
You CANNOT contradict your dossier's established facts
D. Use Relationships for Blackmail
Your dossier shows your relationships with other characters:
Public Facade: What everyone sees
Private Truth: What's really happening
Shared Secret: Mutual blackmail material
How to use relationships:
Remind someone of your shared secret
Threaten to reveal their private truth
Demand they help you with an objective
Form alliances (but remember: everyone has secrets!)
E. Form Alliances and Accusations
Team up with other characters
Share information (or misinformation)
Accuse others of the murder
Defend yourself against accusations
Phase 3: The Accusation (30-45 minutes)
After 2 hours of investigation, GM calls everyone together:
Round-Robin Accusations:
Each player states who they think the murderer is (and why)
Present evidence (clues found)
Explain motive and method
Others can challenge or support
Voting:
Each player votes for who they think is the murderer
You cannot vote for yourself
Majority wins
The Reveal:
GM reveals the TRUE murderer: Fiona Sokolova
Reads the full story from story.json
Shows how real clues connected to Fiona
Explains which clues were red herrings
Phase 4: Scoring (Optional - 15 minutes)
Points for Players:
Solving the Murder:
Correctly identified murderer: +10 points
Identified motive: +5 points
Identified method: +3 points
Objectives Completed:
High-risk objective: +5 points
Medium-risk objective: +3 points
Low-risk objective: +2 points
Secrets Kept:
All secrets kept hidden: +5 points
2 secrets kept: +3 points
1 secret kept: +1 point
Clues Found:
Each real clue found: +2 points
(Red herrings don't count)
Winner: Player with most points!
🎭 ROLEPLAYING GUIDELINES
Stay in Character:
Use your character's personality traits
React based on your archetype:
The Manipulator: Always scheming
The Hothead: Explosive reactions
The Schemer: Patient and calculating
The Betrayer: No loyalty
etc.
Drama and Conflict:
This is NOIR—embrace the darkness!
Betray alliances when it serves you
Lie, manipulate, seduce, threaten
Create dramatic confrontations
Have emotional breakdowns when secrets are revealed
Spotlight Moments:
Your dossier lists "spotlight moments"
These are dramatic scenes for your character
GM will create opportunities for these
Seize them to make your character memorable!
Physical Acting (Optional):
Use props during conversations
Physically hide items you steal
Huddle in corners for secret conversations
Create dramatic tableaus
🔐 SECRET MANAGEMENT
Your Secrets:
Each character has 3 secrets with tiers:
High Tier: Devastating if revealed (execution, betrayal, ruin)
Medium Tier: Serious consequences (loss of power, exile)
Low Tier: Embarrassing or damaging (but survivable)
When to Reveal Secrets:
You MUST reveal a secret if:
Someone has physical proof (prop, document, recording)
You're caught red-handed
Someone uses your "shared secret" as blackmail
You SHOULD reveal a secret if:
It helps solve the murder
You can gain something valuable in return
It protects you from a worse revelation
Never reveal voluntarily unless strategic!
Blackmail:
How to blackmail someone:
Discover their secret (through investigation or dossier)
Confront them privately
Demand: Help with objective, information, alibi, or silence
They comply... or call your bluff!
Counter-Blackmail:
Reveal you have dirt on them too (mutual blackmail!)
Threaten violence (risky—you might be the murderer!)
Form alliance instead (mutually assured destruction)
📍 VENUE LOCATIONS
Main Areas:
Crime Scene (Center of speakeasy)
Where Alice's body was found
Initial clues here
Back Office
Desks with locked drawers
Ledger books
Hidden compartments
Storage Room
Crates, lockers, vodka bottles
Hidden clues in unusual spots
Coat Room
Coats with pockets to search
Forgotten items
Bar Area
Behind counter, under bar
Mirrored panels, decorative elements
Jukebox with hidden cavity
Private Corners (for secret conversations)
Hidden Spots (for clues):
Behind mirrored panels
Inside loose bricks
False bottoms of cigar boxes
Under stacks of plates
Behind decorative panels
Inside locked drawers (pickable)
🎯 WINNING STRATEGIES
For Investigators:
Search systematically (all locations)
Compare notes with others (but verify—they might lie!)
Look for connections between clues and characters
Pay attention to who has KGB connections (Fiona!)
Follow the cyanide: Who had access?
For Objectives:
Create distractions (accuse someone loudly)
Team up—have someone watch while you steal
Use relationships—blackmail for help
Plan your route and timing
Have your excuse ready!
For the Murderer (Fiona):
Act shocked and grieving
Point suspicion at others
"Find" red herrings and highlight them
Destroy or hide real clues if possible
Use your secrets to deflect attention
Your brother being KGB informant is your downfall—hide this!
🎪 GAME MASTER TIPS
Pacing:
First 30 min: Let players explore freely
30-60 min: Drop hints if stuck ("You notice...")
60-90 min: Escalate tension (time running out!)
90-120 min: Final push, dramatic revelations
Revealing Clues:
Don't just hand them out—make players work!
"You search the bar... roll perception" (optional dice)
Describe atmospherically: "Behind the grimy mirror, you find..."
Handling Conflicts:
Let players resolve in-character first
If deadlock, ask: "What does your character do?"
Physical violence: GM narrates outcome (no actual harm!)
Creating Drama:
Interrupt quiet moments with revelations
Pair up characters with conflicting secrets
Play dramatic music (noir jazz, Russian folk)
Use lighting (dim, spotlight for accusations)
If Players Are Stuck:
Drop hints through "rumors"
Have NPC "arrive" with new info
Point to unexplored locations
Remind them of relationships in their dossiers
📜 QUICK REFERENCE
Murder Details:
Victim: Alice Volkov
Murderer: Fiona Sokolova
Method: Sub-dermal injection of potassium cyanide (silver needle)
Motive: Alice discovered Fiona's brother is KGB informant + Fiona wanted Alice's nuclear design
Time: 1:37 AM (body found 3:15 AM)
Key Evidence (Real Clues):
KGB Cipher Paper in Fiona's cigar box
Cyanide residue on ventilation ducts
Silver needle with Fiona's fingerprints
Ledger entry tracing to Fiona's business
Photo of Fiona with KGB officer
Alice's notebook with design Fiona wanted
Tattoo code showing Fiona marked Alice as betrayer
Red Herrings (False Leads):
All point to innocent characters
Designed to mislead investigation
Watch for players chasing these!
🎬 ENDING THE GAME
After the Reveal:
Applause for the Murderer!
Acknowledge Fiona's performance
Debrief:
What secrets were revealed?
Which objectives were completed?
Best dramatic moment?
Funniest lie?
Calculate Scores (if using points)
Photos!
In-character group photo
With props and costumes
After-Party Discussion:
What clues did you miss?
When did you suspect Fiona?
Best blackmail moment?
Most shocking secret?
🍷 OPTIONAL ENHANCEMENTS
Costumes:
1950s Soviet fashion
Fur coats, leather jackets
Fedoras, scarves
Vory tattoos (temporary)
Props:
Vodka bottles (water/juice)
Cigarettes (candy/fake)
Soviet currency (fake rubles)
Playing cards
Orthodox icons
Atmosphere:
Dark/dim lighting
Noir jazz music
Russian folk songs
Propaganda posters
Snow effects (outside venue)
Food/Drink:
Russian cuisine: Blini, caviar, borscht
Vodka shots (or themed mocktails)
Black bread and butter
Zakuski (appetizers)
Language:
Sprinkle Russian phrases
Formal address: "Comrade," "Don"
Use criminal slang: "Vor," "Suka" (bitch/collaborator)
⚠️ SAFETY AND BOUNDARIES
Lines and Veils:
Discuss boundaries before starting
"Lines" = Hard no (won't include)
"Veils" = Fade to black (implied, not shown)
Common Sensitive Topics:
Violence (fade to black if uncomfortable)
Romantic/sexual content (veiled)
Substance abuse (character has morphine addiction)
Historical trauma (Stalin's purges, gulags)
X-Card System:
Anyone can call "X" to skip/rewind a scene
No explanation required
Respect immediately
Check-Ins:
GM asks: "Everyone okay?"
Players can request break anytime
Debrief after game (separate fiction from reality)
📞 QUESTIONS DURING PLAY?
Rules Question:
Ask GM
GM has final say
Rule of cool: If it's dramatic and makes sense, allow it!
Character Question:
Check your dossier
Ask GM privately
Improvise if not specified (but stay consistent)
Clue Question:
GM consults Clue Master Reference
GM decides if you find it based on your actions
🏆 ALTERNATIVE WIN CONDITIONS
Instead of (or in addition to) points, consider:
Murderer Wins: If Fiona evades accusation (not majority vote)
Objective Champion: Most objectives completed
Secret Keeper: All secrets still hidden
Drama King/Queen: Most dramatic performance (voted by players)
Best Detective: Correctly identified murderer + evidence
🎭 MEMORABLE QUOTES TO USE
Set the mood with these Vory-themed phrases:
"The code is life. Betrayal is death."
"In the shadow of the gulag, we forged our brotherhood."
"Tonight, we settle all debts."
"Trust no one. Not even your own shadow."
"The Red Corner sees all, forgets nothing."
"Suka! You betray the code!" (When accusing someone)
"Za nas! Za Vor!" (To us! To the Vory!)
Enjoy your murder mystery! May the best detective—or manipulator—win! 🎭🔍
Generated by Artefactum Mystery Game PipelineGroq GPT-OSS-120B • 2026-01-10